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Assignment代写范文

Assignment代写范文-王者荣耀

来源:网络整理 发布日期:2019-06-04 16:12 阅读: 作者:HotEssay 字数:4742字
文章导读:本文是一篇Assignment代写范文,题目为:The King of Glory,供留学生参考学习。这篇Assignment主要讨论了王者荣耀。最近,一款名为“王者荣耀”的手机游戏引发了巨大的社会争议。从歪曲历...
  本文是一篇Assignment代写范文,题目为:The King of Glory,供留学生参考学习。这篇Assignment主要讨论了王者荣耀。最近,一款名为“王者荣耀”的手机游戏引发了巨大的社会争议。从歪曲历史到纵容青少年,围绕游戏的讨论正朝着普遍问题的方向发展,因为它涉及许多不同的领域,其背后反映的是网络空间管理能力与网络文学活动蓬勃发展的社会特征之间的深层联系。
 
  王者荣耀游戏截图
 
       以下为Assignment代写范文全文,由HotEssay浩天论文网整理发布,供大家参考阅读学习之用,如有Assignment代写需要,请联系网站客服。
 
  Recently,a mobile game called"The King of Glory"has caused great social controversy.From distorting history to indulging teenagers,the discussion surrounding the game is moving in the direction of universal issues as it involves many different areas(Guo Rong,2017).What is reflected behind is the deep-seated connection between the ability of cyber-space management and the social features underlying the vigorous online literary activities.This article will analyze how this game reflects the social situations from the perspective of interpersonal connection and equality.
       最近,一款名为“荣耀之王”的手机游戏引发了巨大的社会争议,从扭曲历史到沉迷青少年,围绕游戏的讨论正朝着涉及多个不同领域的普遍问题的方向发展(郭荣,2017),其背后反映的是网络能力之间的深层次联系。-空间管理和活跃的网络文学活动背后的社会特征。本文将从人际关系和平等的角度分析这种游戏如何反映社会状况。
 
  First of all,this game reflects people's needs for social networking."The King of Glory"randomly matches the race and qualifying is to establish a team.When the game is over,the game players can not find the crowd behind.In a strange environment,the simplest form of communication between people is to fight together.In this game,there are two basic forms of player-player interaction:combat and communication.The basic forms of interaction form this game all the scenes inside and outside the game.Combat is a kind of two kinds of interactive modes,so if you need to enter the fixed mode combat from stochastic mode,you must have a relatively stable companion player and warm up your body.The mystery about the rapid spread of“The King of Glory”to all kinds of people in the heat lies here.The interaction between people in the process of fighting is cooperation and win-win.Whatever the outcome,people generally have a sense of group identity and praise.It is mutual recognition,praising behavior,but also to narrow the psychological distance between the player and the player.This reflects the fact that people in contemporary society are more inclined to recognize each other's interpersonal relationships and are also eager to meet new friends and expand their social circle(Wang&Fang,2005).
       首先,这个游戏反映了人们对社交网络的需求。“荣耀之王”随机匹配比赛,排位赛就是建立一个团队。比赛结束后,游戏玩家找不到后面的人群。在一个陌生的环境中,最简单的人与人之间的交流方式就是一起战斗。在这个游戏中,有两种基本的交流方式玩家互动的形式:战斗和交流。互动的基本形式形成了游戏内外的所有场景。战斗是一种两种互动模式,所以如果你需要从随机模式进入固定模式的战斗,你必须有一个相对稳定的伙伴玩家,并热身你的身体。myst关于“荣耀之王”在这里迅速传播给各种各样的人的热忱就在这里。人们在战斗过程中的相互作用是合作和双赢。无论结果如何,人们一般都有一种群体认同感和赞美感。这是相互承认、赞扬行为,也是缩小心理距离。这反映了当代社会人们更倾向于认识彼此的人际关系,也更渴望结识新朋友,扩大社交圈(王芳,2005)。
 
  On the other hand,“The King of Glory”also reflects the phenomenon of social equality.This game design’s biggest advantage is its relatively equality.While each character's focus is different,no single character has an absolute advantage over all other characters,generally achieving a balance of role-ability.This balance of character and abilities allows each player not to chase a single character,and almost everyone will be more skilled at using more than two characters.As long as the game player gets the upper hand at initial stage,the outside of the game"economic advantages"can not be completely reflected.Even if you do not get the start of the first hand,when it comes to two hits,"economic advantages"will also be mercilessly suppressed.One of the benefits of circumventing"economic crush"game design is avoiding the loss of interest and loss of players who lack the financial resources to become consciously devoid of valuable"cannon fodder"(Kultima et al,2008).
       另一方面,“荣耀之王”也反映了社会平等的现象,这种游戏设计最大的优势是相对平等,虽然每个角色的焦点不同,但没有一个角色比所有其他角色都有绝对的优势,一般都达到了角色能力的平衡。ITES允许每个玩家不追逐一个角色,几乎每个人都会更熟练地使用两个以上的角色。只要游戏玩家在初始阶段占上风,游戏外部的“经济优势”就无法完全体现出来。即使你没有从第一手开始,当它达到两次命中时,“经济优势”也将被无情地压制。规避“经济挤压”游戏设计的好处之一是避免利益损失和缺少财政资源的玩家的损失,从而自觉地缺乏宝贵的“炮灰”(Kultima等人,2008年)。
 
  Relying on the literary and art forms in the emerging media of this era,“The King of Glory”outlines the spiritual faces and emotional maps of an era and effectively respond to the cultural themes of the historical period in which it is located.This game solves the people's need for interpersonal communication,and also reflects the era of social equality theme.
 
  Reference
 
  Guo Rong.(2017).Tencent's mobile game King of Glory takes the crown.China Daily.Retrieved on December 10,2017,from:
 
  http://www.chinadaily.com.cn/world/2017-06/16/content_29774382.htm
 
  Lo,S.K.,Wang,C.C.,&Fang,W.(2005).Physical interpersonal relationships and social anxiety among online game players.Cyberpsychology&behavior,8(1),15-20.
 
  Kultima,A.,Niemelä,J.,Paavilainen,J.,&Saarenpää,H.(2008,November).Designing game idea generation games.InProceedings of the 2008 conference on future play:Research,play,share(pp.137-144).ACM.

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